![]() ![]() Big hint: Don't forget that two same-colored Chuzzles on opposite ends of a row are actually a side-by-side pair when you move the entire row. Same puzzles can be solved with just a handful of moves, while later puzzles require thinking several moves in advance. You need to slide columns and rows to replicate the pattern. Mindbender offers the player a series of color patterns that they must create with a screen full of Chuzzles. Fortunately, Chuzzle Mobile has an extra mode that alleviated some of the same-ness I felt was creeping into the game: Mindbender. (Speaking of which, consider checking out the new edition of Bejeweled with an excellent online multiplayer component, published by EA Mobile.) But, I must confess my general fatigue to the match-three formula. It's a classic "just one more" kind of casual game, much like PopCap's previous big hits such as Bejeweled. When you make enough matches to fill the meter along the bottom of the screen, you move on to the next puzzle. You can earn "shuffle" bonuses when reaching point thresholds, mixing up the Chuzzles so you don't reach a stalemate. If you can rack up combos - multiple Chuzzles trios blipped off-screen with a single move - you earn mega-bonuses. You must bring the matching Chuzzle to it in order to unlock the row/column. Some Chuzzles get locked into place, forbidding you from sliding either the row or column the Chuzzle occupies. As you push deeper in the game, different Chuzzles are dropped into play, such as a rainbow-colored puffball or a giant Chuzzle that takes up four spaces. And each move must result in at least a matching trio or the sliding won't stick. Instead of swapping pairs, you must sliding entire rows and columns of the Chuzzles. But the method of lining up the Chuzzles is a bit different. Every Chuzzle eliminated from the well, though, is replaced by more cascading furballs. Much like Bejeweled, the goal is to group like-colored Chuzzles into trios (or more) to earn points. Chuzzle Mobile fills the screen with colorful fuzzballs, each equipped with an expressive pair of googly eyes. Of course, PopCap has already licnesed out a number of its bestsellers to other companies, such as the aforementioned Bejeweled, Zuma, and Insaniquarium. Between Bejeweled, Jewel Quest, Collapse, and the eighty bazillion other match-three puzzle games, Chuzzle feels too safe and too familiar. But considering PopCap's cavernous library of casual greats, Chuzzle isn't exactly the boldest debut for the new mobile publisher. Really? Chuzzle was the most requested? That's not a slam against Chuzzle itself - the game is rock-solid and still fun to play in spite of the spate of match-three puzzlers that crowd the mobile decks.
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